FrankHojenski™
Offline
Getting started
sv_cheats 1 commands
Type the following commands in the console when sv_cheats 1 is activated.
[It's a bit disgusting but you can use it in 1v1 match in your host server]
Console commands
net_mireframe 2-3 [deafult value : 1]
Wireframe wallhack. You can see players through walls, you can also see which walls you can shoot through.
noclip
Fly through walls. Also you canāt die will in noclip mode.[God activated]
No recoil
Just put the whole command :
sv_cheats "1";
weapon_accuracy_nospread "1";
weapon_debug_spread_gap "1";
weapon_recoil_cooldown "0";
weapon_recoil_decay1_exp "99999";
weapon_recoil_decay2_exp "99999";
weapon_recoil_decay2_lin "99999";
weapon_recoil_scale "0";
weapon_recoil_suppression_shots "500";
sv_infinite_ammo 1[Infinite ammo]
god [You cant die]
r_drawothermodels 2 [default value: 1] Wireframe model wallhack. You can see other players through the wall. Works a bit like mat_wireframe 1.
give [item name]
Spawns weapon/ammo/equipment. For example āgive weapon_ak47ā³ spawns an ak_47.
host_timescale 4 [default value: 1] Speedhack. Makes everyone on the server moves faster. Can be set to any value. Everything above 1 makes you move faster while everything below makes everything slower.
thirdperson [default value: firstperson] Not really a cheat. Gives you thirdperson perspective. Type āfirstpersonā to go back to normal view.
Less recoil (no recoil):
cl_predictweapons 0
Less spread (laggy ā no spread):
cl_predict 0
Speedhack:
host_timescale 3.0 (default = 1)
2nd SpeedHack:
host_framerate 50
Sound esp:
snd_show 1
snd_visualize 1
wireframe wallhack:
r_drawothermodels 2 (default = 1)
Asus wallhack 1 and no flash:
Mat_fillrate 1
Asus wallhack 2:
mat_proxy 2 (Default=0)
Brushmodel:
r_drawbrushmodels 0
Chrome models:
r_showenvcubemap 1
White walls:
mat_fullbright 2
Blue walls:
mat_normalmaps 1
Wireframe Wallhack Menu (actually a video test menu):
perfui
Fullbright:
mat_fullbright 1
No smoke:
r_drawparticles 0
No flash:
snd_digital_surround 1
No fog:
fog_enable 0
Entity box:
mem_force_flush 1
Player Box ESP/wallhack (laggy ā game might crash):
r_partition_level 0 (default = -1)
Player/weapon ESP:
r_drawmodelstatsoverlay 1
Enamy checker:
cl_leveloverview 2
Shadow ESP:
r_shadowwireframe 1
Impact ESP/tracer ESP:
r_visualizetraces 1
r_rainspeed 0
Fire / smoke ESP:
cl_particles_show_bbox 1
Tracer ESP:
r_visualizelighttraces 1
Hitlocation ESP:
r_modelwireframedecal 1
Random Player Hitbox tracer:
sv_showplayerhitboxes 1
Impact Marker:
sv_showimpacts 1
Consistency Bypass:
Sv_consistency 0
Luxels (squares on walls):
mat_luxels 1
Zoom:
_aspectratio 0.3 (Default= 0)
Unlock max down and up sight:
cl_pitchup 900
cl_pitchdown 900
No Bob:
cl_bobcycle 0
Low resolution images (celled walls):
mat_showlowresimage 1
Texture location:
mat_surfaceid (voor memory addres), mat_surfacemat (voor texture naam)
Memory Adress Finder:
vgui_drawtree 1
Enjoy Have Fun!!!
į¦KISsKAį¦